FANDOM


Caravaneer 2 has many specific skills. Most of these skills are affected by their specific experiences that are gained when these skilled are used, but there are also groups of skills that share the same experience that affects them all. Here's an example: When a person shoots a rifle he/she gains rifle experience that improves his/her rifle skill, but at the same time he/she gains ranged weapons experience that affects his/her rifle skill, pistol skill, crossbow skill and other skills that have to do with ranged weapons. Besides, this person also gets general battle experience that affects AP.

There are so called collective skills that work on the level of the caravan. Most of these skills use the same principle: The person whose personal skill is highest adds his/her skill value to the collective skill. The person with the second highest skill contributes 1/2 of his/her skill, the third 1/3 and so on. For example, if your caravan has four people whose doctor skills are 100, 90, 60 and 40, your caravan's collective doctor skill will be 100+90/2+60/3+40/4 = 175.

Sight and speed work differently. The sight of your entire caravan is the same as that of the person with the best sight. The speed is defined by the slowest person or animal.

Contrary to belief, all tools are used automatically and only need to be in your cargo. Tools are used accordingly from the highest skilled to the lowest skilled person in the tool's skill bonuses. The only people in a caravan who can use tools are volunteers and mercenaries. If there are more tools of a single kind than there are people then any excess tools will not be used. In the previous example, if you have 4 (or more) small knives, the caravan's collective doctor skill will be increased by 5 + 5/2 + 5/3 + 5/4 = 10.4 for a total of 185.4.

It is most effective and weight efficient to carry one of each tool (Except only one binocular improves Sight because only the best Sight skill is used).

ChartEdit

Item Weight Sight Hunting Foraging Doctor Veterinary Mechanic Price
Basic Binoculars 0.2 120% 10 0 0 0 0
Big Knife 0.4 100% 0 0 5 5 1
Advanced Binoculars 0.8 180% 20 0 0 0 0
Balling Gun 0.1 100% 0 0 0 20 0
Forceps 0.05 100% 0 0 15 15 5
Hammer 2.0 100% 0 0 0 0 15
IV Infusion Set 0.1 100% 0 0 15 0 0
Machete 1.1 100% 0 20 0 0 0
Metal Syringe 0.05 100% 0 0 3 25 0
Pliers 0.25 100% 0 0 0 5 15
Scalpel 0.02 100% 0 0 20 20 0
Screwdriver 0.05 100% 0 0 0 0 20
Sledge Hammer 8.2 100% 0 0 0 0 10
Small Knife 0.2 100% 0 0 5 5 1
Stethoscope 0.1 100% 0 0 25 15 0
Surgical Suture 0.005 100% 0 0 15 10 0
Syringe 0.03 100% 0 0 20 10 0
Thermometer 0.05 100% 0 0 15 10 0
Wrench 0.15 100% 0 0 0 0 25

Bold font indicates melee weapons.

Item DetailsEdit

Basic BinocularsEdit

Basic Binoculars


Advanced BinocularsEdit

Advanced Binoculars


Balling GunEdit

Balling Gun


ForcepsEdit

Forceps


IV Infusion SetEdit

IV Infusion Set


Metal SyringeEdit

Metal Syringe


PliersEdit

Pliers


ScalpelEdit

Scalpel


ScrewdriverEdit

Screwdriver


StethoscopeEdit

Stethoscope


Surgical SutureEdit

Surgical Suture


SyringeEdit

Syringe


ThermometerEdit

Thermometer


WrenchEdit

Wrench


WeaponsEdit

Some melee weapons also give bonuses to skills.

Big KnifeEdit

Big Knife


HammerEdit

Hammer


MacheteEdit

Machete


Sledge HammerEdit

Sledge Hammer


Small KnifeEdit

Small Knife


Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.