The world of Caravaneer 2 and its economy is fueled by each town and regions specific industries, all of which are importing goods from one town to process into new goods or consume. New goods produced are then exported via caravan to other towns which continue this cycle. Understanding supply/demand and how you can influence or exploit is crucial to survival in the world of Caravaneer 2.
Note: Some of the industries that are marked as belonging to the town can be bought. The current assumption is that this change in status is either caused by a change in reputation or a change in the needs of the town over time.
Industries are producers of goods and raw resources that are available in every settlement. They create resources from themselves and/or other sources. They require maintenance fees, storage, employees (or size with regards to the Water Well Industry), and for most, existing resources in order to function and produce their respective good(s). Industries are usually already owned by their hometown, which drives their economy. However, Industries can be purchased or started in towns that allow for such actions. A list of a town's currently owned and un-owned Industries are conveniently listed in the Industries tab in the town menu screen.
Industries can be expanded at a cost to consume more and produce more goods. Maintenance fees and storage will also grow as a result of Industry expansion.
Note that the following Industries cannot be expanded:
Limestone Mining
Oil Drilling
Robbery
Salt Mining
Water Well
Industries can be sold back to the home Town for a percentage of its original investments. Once the Towns owns the Industry, they will continue to keep the Industry running, although alterations in Employee count may take place. Towns will only buy an Industry if they can support the Industry on their own (i.e: Will not have to import any goods to run the Industry).
Industry Notes[]
The Start and Expand prices of Industries can change during the game. This will change the money you receive if you Sell or Downsize the Industry in the same manner, i.e., if the Expand price goes up, the Downsize price also goes up.
Owning Industries does not affect your overall Reputation or your Relationship with any the Faction.
Player-owned Industries' consumption and production are not included in a Town's Statistics. They are only shown on the "Your Industries" tab of the Statistics tab.
IF YOU SPEND MONEY TO GROW AN INDUSTRY, THAT MONEY WILL BE ADDED TO THE CITY'S MARKETPLACE'S CASH RESERVES and you can get that cash back by trading normally.
List of Industries[]
All values here are regarding industries of size one or one employee.
Industry List
Name
Consumes
(Per Day Per Worker)
Produces
(Per Day Per Worker)
Storage
Picture
Water Well
Nothing
Water x 20
40
Robbery
Nothing
Money x 185
0
Oil Drilling
Nothing
Petroleum x 20
40
Limestone Mining
Nothing
Limestone x 17
80
Salt Mining
Nothing
Salt x 1.25
80
Forage Cultivation
Water x 22
Forage x 72
150
Cotton Cultivation
Water x 5
Cotton x 3
50
Cannabis Cultivation
Water x 20
Cannabis x 5
20
Bean Cultivation
Water x 3
Beans x 3.5
20
Mushroom Cultivation
Water x 5
Mushrooms x 5.5
20
Potato Cultivation
Water x 3
Potatoes x 6
30
Carrot Cultivation
Water x 3
Carrots x 5
20
Pea Cultivation
Water x 3
Peas x 3.4
20
Jerboa Breeding
Forage x 2
Water x 5
Jerboa Meat x 2
10
Sheep Breeding
Forage x 56
Water x 32
Lamb x 1.4
Sheep Milk x 4.3
Wool x 1.8
Skin x 0.5
Tallow x 0.3
20
Goat Breeding
Forage x 88
Water x 48
Goat Meat x 2.2
Goat Milk x 9.7
Wool x 0.7
Skin x 0.7
Tallow x 0.1
30
Cattle Breeding
Forage x 184
Water x 120
Beef x 3.2
Cow Milk x 18.4
Skin x 1.5
Tallow x 0.8
50
Insect Farming
Forage x 1
Water x 10
Insects x 5
10
Lizard Breeding
Insects x 1
Water x 1
Lizard Meat x 1.5
Lizard Egg x 2
10
Snake Breeding
Jerboa Meat x 1
Water x 1.2
Snake Meat x 1.2
Snake Egg x 2
10
Wool Processing
Wool x 7
Yarn x 2.7
20
Cotton Processing
Cotton x 7.5
Textile x 6.7
80
Hemp Textile Production
Cannabis x 10
Textile x 12
80
Leather Production
Skin x 7
Water x 1
Leather x 4
20
Lime Kiln
Limestone x 30
Quicklime x 3
100
Lye Production
Salt x 1.8
Water x 8
Lye x 1.1
40
Pharmaceutics
Water x 5
Medicine x 8
10
Alcohol Distillery
Forage x 10
Water x 20
Alcohol x 7
20
Oil Refinery
Petroleum x 10
Fuel x 5
Lubricant x 0.4
20
Tallow Lubricant Production
Tallow x 3
Lubricant x 2
20
Trousers Production
Textile x 3
Trousers x 1
10
Shirts Production
Textile x 6
Shirt x 3
20
Shoes Production
Leather x 1
Shoes x 3
15
Leather Vests Production
Leather x 4
Leather Vest x 2
30
Leather Jackets Production
Leather x 3
Leather Jacket x 1
20
Jackets Production
Yarn x 16
Beige Jacket x 1.5
Blue Jacket x 1.5
Green Jacket x 1.5
Orange Jacket x 1.5
20
Hats Production
Yarn x 1.5
Black Hat x 0.66
Brown Hat x 0.66
Beige Hat x 0.66
20
Tagelmust Production
Textile x 12
White Tagelmust x 3
Blue Tagelmust x 3
Black Tagelmust x 3
40
Vests Production
Textile x 2
Red Vest x 0.33
Orange Vest x 0.33
Yellow Vest x 0.33
Green Vest x 0.33
Blue Vest x 0.33
Purple Vest x 0.33
20
Cement Production
Quicklime x 4
Cement x 8
10
Paper Production
Cotton x 0.2
Water x 2
Paper x 0.6
10
Cow Cheese Production
Cow Milk x 11
Cow Cheese x 1
10
Goat Cheese Production
Goat Milk x 10
Goat Cheese x 1
10
Sheep Cheese Production
Sheep Milk x 9
Sheep Cheese x 1
10
Candles Production
Tallow x 1
Cotton x 0.1
Candles x 30
20
Soap Production
Tallow x 0.5
Lye x 0.07
Water x 0.2
Soap x 0.5
35
Visual Chart of Resource Consumption[]
Industries Table[]
Key[]
"T" = Town Owned
"B" = Buyable
"N" = New
"x" = Not Available
Tribal Region[]
Tribal Region Industry List
Your Bunker
Silos
Lintu Camp*
Pullid Camp*
Kivi Camp*
Drekar Camp*
Water Well
T
T
T
T
T
T
Forage Cultivation
x
T
T
T
T
T
Bean Cultivation
T
x
x
x
x
x
Carrot Cultivation
T
x
x
x
x
x
Mushroom Cultivation
T
x
x
x
x
x
Potato Cultivation
T
x
x
x
x
x
Pea Cultivation
T
x
x
x
T
x
Cattle Breeding
x
x
x
x
T
x
Goat Breeding
x
x
x
x
T
T
Sheep Breeding
x
x
T
x
T
x
Insect Breeding
x
T
x
x
x
x
Jerboa Breeding
x
x
x
T
T
x
Wool Processing
x
x
x
T
T
x
Jackets Production
x
x
x
x
T
x
Robbery
x
x
x
x
x
T
(*) If destroyed in Story Mode, all town industries become purchasable if the town is repopulated and there are unemployed people.