Caravaneer 2 Wiki
Advertisement

Units are other groups of people roaming the wide-open desert of the Caravaneer 2 world. When traveling through populated areas, other units will often be visible (if the player's sight is good enough). A unit can either be neutral or hostile to the player, depending on the player's reputation with their affiliated faction. Most units only spawn in a single region and its surrounding area but some can spawn in two regions (for example, Scavengers and Cosca Syndicate).

Units will deplete their own food/water/forage stocks over time, but are not affected by such needs when they run out. Units spawn randomly from the sides of the screen or from towns. Interaction between units exist (for example, Drekar Raiders attacking Travelers) and after-effects last (for example, Rovers may attack and defeat Travelers but will become injured or lose people in the battle, Scavengers may defeat an ordinary bandit group but then run out of ammo for some weapons).

If a hostile unit notices the player, it may change route and begin following the player before either catching up to the player, losing trail of the player, or interacting with other units (either being attacked, finding an alternate target to pursue, or fleeing a superior enemy).

Units Table[]

Table of Units
Unit Location Faction Size (Normal|Hard) Money Weapons Armor Other
Caravan Alkubra
Janubi
Qubba
Federation
Caravans 15-69 | 15-69 ~7207275 M16 Military Armor Camel
Large Cart
Travelers All Travelers 2-4 | 2-6 85-114 Mosin-Nagant
Scimitar
None None
Drekar Raiders Tribal Drekar 3-7 | 3-10 81-109 Baseball Bat
Crossbow
Crowbar
Hand Crossbow
Pipe
Leather Jacket
Leather Vest
0-2 Slaves
Lintu Scouts Tribal Lintu

1-2 | 1-4

40-50 Leather Vest
Rovers Tribal Rovers

1-3 | 1-4

4-6 Crowbar

Baseball Bat

Small Knife

Big Knife

None
Alkubra Marauders (Tier One) Alkubra Alkubra
Marauders
2-4 | 2-5 480-720 Scimitar

Crossbows

White Tagelmust
Alkubra Marauders (Tier Two) Alkubra Alkubra
Marauders
2-7 | 2-8 568-1081 Scimitar

Crossbows

Blue Tagelmust
Alkubra Marauders (Tier Three) Alkubra Alkubra
Marauders
2-6 | 3-10 1222-1478 Scimitar

Crossbows

Luger

Bolt-Action Rifles (Mosin-Nagant or

SMLE)

Black Tagelmust
Alkubra Police Alkubra Alkubra
Police
3-6 | 3-10 417-585 Luger

Bolt-Action Rifles

Leather Jacket
Scavengers Alkubra
Janubi
Rovers 2-6 | 3-8 568-1081 Uzi
Luger
Mosin-Nagant
Sawn-Off
Motorcycle Helmet
Janubi Bandits (Tier One) Janubi Janubi
Bandits
2-4 | 2-6 485-712 Bolt-Action Rifles

Uzi

Leather Jacket
Beige Hat
White Tagelmust
Motorcycle Helmet
Janubi Bandits (Tier Two) Janubi Janubi
Bandits
2-4 | 2-6 769-1066 Colt Python

M1 Garand

IZH 18

Molotov

Leather Jacket
Black Hat
Black Tagelmust
Motorcycle Helmet
Pot Helmet
Janubi Police Janubi Janubi
Government
3-10 | 5-12 403-? Colt Python

Winchester

M1 Garand

Iron Plate
Ozbet Defenders Janubi Ozbet
Government
4-10 | 6-12 413-593 Glock 17

Winchester

M1 Garand

Iron Plate
Brown Hat
Shinobi Pillagers Alkubra
Janubi
Janubi
Bandits
1-3 | 1-4 0 Crossbow
Katana
Black Tagelmust
Winchester Clan Janubi Winchester
Clan
3-9 | 5-13 649-917 Colt Python

Winchester

M1 Garand

Pot Helmet 0-2 Slaves
Boryokudan Qubba Qubba
Bandits
5-15 | 6-18 13641-16937 MG-42
Katana
Iron Plate Best Mercs
Grune Gang Qubba Qubba
Bandits
5-14 | 5-19 36000-53692 M1 Garand

M16

AKM

MG 42

M1 Bazooka

Green jacket 0-3 Slaves
Mad Dogs Qubba
Federation
Qubba
Bandits
4-12 | 5-15 4529-5994 M1 Garand

AKM

MG 42

M1 Bazooka

Leather Vest
Leather Jacket
Military Armor
Motorcycle Helmet
Military Helmet
Horse

Medium Cart

Qubba Police Qubba Qubba
Government
6-16 | 7-22 847-1094 AKM

M-134

Military Armor
Bydlo Horde Qubba
Federation
Federation
Bandits
6-20 | 8-23 8799-11923 Mosin-Nagant

AKM

MG 42

M1 Bazooka

Blue Jacket
Beige Jacket
Green Jacket
Orange Jacket
Cow Small Cart
Cosca Syndicate Qubba
Federation
Federation
Bandits
7-15 | 7-19 4281-5930 FN P90

M16

MG 42

M1 Bazooka

Grey Vest
Beige Jacket
Pirates Qubba
Federation
Brethren
of the Sands
?-? | 5-13 2054-2692 AKM

MG 42

M1 Bazooka

Iron Plate
Military Armor
Motorcycle Helmet
Pot Helmet
Military Helmet
Federation Helmet
Sand Glider
Privateers Qubba
Federation
Brethren
of the Sands
?-? | 5-11 1689-2011 Scimitar

AKM

M1 Bazooka

Military Armor
Military Helmet
Sand Glider
Federation Police Federation The
Federation
?-? | 7-21 840-1195 M16 Military Armor
Grey Hat
Vole Gang Federation Brethren
of the Sands
?-? | 4-11 880-1045 Colt Python

M16

M1 Bazooka

Leather Jacket
Motorcycle Helmet
Federation Helmet



Units[]

Tribal Units[]

Rovers[]

Rovers
Caravaneer Units - Rovers

Note the Knives and the Difference Between Unarmed and Knives.

Rovers are the weakest units in the game. They are extremely easy to handle, even by the main character him/herself. They will only carry low damage melee weapons.

Faction

  • Rovers




Size

  • 1-3 (Normal)
  • 1-4 (Hard)




Money

  • 4-6




Weapons

  • Small Knife
  • Pipe
  • Crowbar
  • Baseball Bat




Containers

  • Glass Bottle




Cargo

  • Water

Lintu Scouts[]

Lintu Scouts

Lintu Scouts are scouts for the Lintu Faction. They are units initially neutral to the players and are equipped with more advanced weaponry than Rovers. Although the storyline says that Drekar and Lintu are at peace with one another, they are susceptible to attack by Drekar Raiders.

Faction
Lintuscouts

Lintu Scouts with crossbow and other weapons

  • Lintu




Size

  • 1-2 (Normal)
  • 1-4 (Hard)




Money

  • 40-58




Weapons

  • Baseball Bat
  • Hammer
  • Crowbar
  • Cleaver
  • Pipe
  • Hand Crossbow
  • Crossbow




Ammo

  • Crossbow Bolt Standard




Armor

  • Leather Vest




Containers

  • Small Metal Jerrycan




Cargo

  • Water
  • Lamb
  • Sheep Milk

Drekar Raiders[]

Drekar Raiders
Caravaneer Units - Drekar Raiders

Note the Leather Vests and Leather Jackets - Those Equipped with Armor Take Less Damage from Crossbows.

They are the robbers of Drekar tribe and the strongest naturally-occurring units in the Tribal region. Drekar Raiders are the stronger version of Lintu Scouts, albeit they come in greater numbers and frequently carry Slaves with them. Drekar Raiders are initially hostile with the player, but as their Faction affiliation is with Drekar, they can become neutral towards the player.

Faction

  • Drekar




Size

  • 3-7 (Normal)
  • 3-12 (Hard)




Money

  • 81-109




Weapons

  • Pipe
  • Crowbar
  • Baseball Bat
  • Hand Crossbow
  • Crossbow




Ammo

  • Crossbow Bolt Standard




Armor

  • Leather Vest
  • Leather Jacket




Containers

  • Small Metal Jerrycan




Cargo

  • Water
  • Goat Meat
  • Goat Milk




Slaves

  • 0-2

Alkubra Units[]

Alkubra Marauders Tier One[]

Alkubra Marauders (T1)
Alkubra Marauders T1 (hard)

Note the Predominantly White Clothing Choice

The initial bandits that are commonly found in the northern region of Alkubra, occupying areas from New Serino to the route up to Araten.

They can be identified by their white Tagelmusts.

Faction

  • Alkubra Marauders




Size

  • 2-4 (Normal)
  • 2-5 (Hard)




Money

  • 480-720




Weapons

  • Scimitar
  • Cleaver




Armor

  • White Tagelmust




Containers

  • Small Metal Jerrycan




Cargo

  • Water

Alkubra Marauders Tier Two[]

Alkubra Marauders (T2)
Caravaneer Units - Alkubra Marauders Type II

Note the Blue Tagelmusts That Distinguishes Them from Tier One and Tier Three Marauders.

These are found near the New Serino area. They can come in two flavors: groups with White Tagelmusts armed with Cleavers and Scimitars or groups with Blue Tagelmusts armed with Scimitars and Crossbows. Alkubra Marauders (Part I) seem to be susceptible to attack by Scavengers.

They can be identified by their blue Tagelmusts.They also do not usually wear upper clothing.

Faction

  • Alkubra Marauders




Size

  • 2-7 (Normal)
  • 2-8 (Hard)




Money

  • 568-1081




Weapons

  • Scimitar
  • Cleaver
  • Crossbow




Ammo

  • Crossbow Bolt Standard




Armor

  • Blue Tagelmust




Containers

  • Small Metal Jerrycan




Cargo

  • Water
  • Insects

Alkubra Marauders Tier Three[]

Alkubra Marauders (T3)
Caravaneer Units - Alkubra Marauders Type III

Note the Black Tagelmusts That Distinguishes Them from Their Weaker Units.

They are more difficult than their Part 1 counterpart. Like Part I, they equip Scimitars and their distinguishable Tagelmusts (albeit Black). However, they can come with Mosin-Nagant Rifles as well and thus are extremely dangerous to players either poorly equipped or poorly trained to combat Rifles.

They can be identified by their black Tagelmusts. They all wear white clothing to distinguish themselves further from their weaker counterparts in the northern region of Alkubra. They additionally provide higher remanding rewards from Police Stations in Alkubra than their predecessors.

Faction

  • Alkubra Marauders




Size

  • 2-6 (Normal)
  • 3-10 (Hard)




Money

  • 1222-1478




Weapons

  • Scimitar
  • Mosin-Nagant




Ammo

  • 7.62x54mmR FMJ




Armor

  • Black Tagelmust




Containers

  • Small Metal Jerrycan




Cargo

  • Water
  • Insects

Alkubra Police[]

The Alkubra Police
Caravaneer Units - Alkubra Police

Note the Full Usage of Leather Jackets.

The Alkubra Police will attack bandits such as Alkubra Marauders and Scavengers. They will not attack the player unless he/she has bad relations with their faction or has positive Law-Breaker reputation. They are found in the Alkubra region.

In story mode, they can also attack the player if the player owes Sapoboi money.

Faction

  • Alkubra Police




Size

  • 3-6 (Normal)
  • 3-10 (Hard)




Money

  • 417-585




Weapons

  • Sawed-Off
  • SMLE




Ammo

  • .303 British FMJ
  • 12-Gauge 0000 Buck




Armor

  • Leather Jacket




Containers

  • Small Metal Jerrycan




Cargo

  • Water
  • Insects

Janubi/Ozbet Units[]

Shinobi Pillagers[]

The Shinobi Pillagers
Caravaneer Units - Shinobi Pillagers

Note the "Ninja" Resemblance. Shinobi Pillagers are Extremely Difficult with Caravans of One to Three People.

Basically desert ninjas, Shinobi Pillagers are found in the Janubi Region, more common around Shikendo and Iselin (although can be spawned up as north as Orth and as far east as Scrapyard). Known for their high Agility, Pillagers group are difficult to outrun or catch up to, as most groups move as slow as 6.5 km/h. They come equipped with Katanas, Black Tagelmusts, and occasionally Crossbows. Additionally, every person within each group boasts very high Sword Skill, and those armed with Crossbows will have notable Crossbow Skill as well. Their clothing is all in black as well to mimic ninjas.

NOTE: It is advised to stay away from Shinobi Pillagers armed with Katanas, as their high Agility will catch up to any caravan member and their high Sword skill will severely damage or instantly kill weaker people.

Due to their very high Agility, passable Physical (as well as good all-round stats), and potentially low hiring costs ($3000 per week for some with 5/6 Physical 10/9 Agility) Shinobi make for a decent end-game fighting unit. (Not as monstrously elite as the 10-10-10-10 Borys you can sometimes get, but not as expensive either). Shinobi spawn more frequently than end-game level Mercs and can be recruited by taking them Prisoner and then freeing them at above 30 Morale.

Faction

  • Janubi Bandits




Size

  • 1-3 (Normal)
  • 1-4 (Hard)




Money

  • 0




Weapons

  • Katana
  • Crossbow




Ammo

  • Crossbow Bolt Standard




Armor

  • Black Tagelmust




Containers

  • Small Metal Jerrycan




Cargo

  • Water
  • Lizard Meat
  • Snake Meat

Janubi Bandits Tier One[]

Janubi Bandits (T1)
Caravaneer Units - Janubi Bandits Type I

Note the Lightly-Colored Hats and Unarmed People.

These weak bandits can be found near the Janubi and Ozbet Regions. They are armed with pistols and rifles, and can be distinguished from their higher-tier versions by their Headgear. Can come with Leather Jackets equipped.

Identified by their lightly-colored Headgear. Often lack sufficient ammunition for their Mosin-Nagants, spawning some (or several) unarmed units.

Faction

  • Janubi Bandits




Size

  • 2-4 (Normal)
  • 2-6 (Hard)




Money

  • 485-712




Weapons

  • Mosin-Nagant (Unequipped)
  • SMLE
  • Uzi




Ammo

  • 9mm Parabellum LRN
  • .303 British FMJ




Armor

  • Leather Jacket
  • Beige Hat
  • White Tagelmust
  • Motorcycle Helmet




Containers

  • Glass Bottle
  • Small Metal Jerrycan




Cargo

  • Water
  • Insects

Janubi Bandits Tier Two[]

Janubi Bandits (T2)

They are the more difficult version of the Part 1 Janubi Bandits. They will all carry stronger firearms such as the M1 Garand and Colt Python as well as Molotov Cocktails. Armor includes stronger Headgear, such as Motorcycle Helmets and Pot Helmets. They are found within the deeper parts of the Janubi Region.

Faction

  • Janubi Bandits




Size

  • 2-4 (Normal)
  • 2-6 (Hard)




Money

  • 769-1066




Weapons

  • Colt Python
  • M1 Garand
  • IZH 18
  • Molotov Cocktail




Ammo

  • .30-06 Springfield BTSP
  • 12-Gauge 00 Buck
  • .357 Magnum JHP




Armor

  • Leather Jacket
  • Black Hat
  • Black Tagelmust
  • Motorcycle Helmet
  • Pot Helmet




Containers

  • Small metal jerrycan




Cargo

  • Water
  • Insects

Janubi Police[]

The Janubi Police
Janubi Police (hard)

Note the Mid-Tier Equipment, Including Iron Plates

Found in the Janubi region, the Janubi Police are the police for the Janubi government. They will attack bandits and anyone who has negative relations with the Janubi government. Come equipped with higher-tier weapons, such as the M1 Garand and the Colt Python, as well as Iron Plate armor. They are also hostile towards Ozbet Defenders.

Faction

  • Janubi Government




Size

  • 3-10 (Normal)
  • 5-12 (Hard)




Money

  • 403-?




Weapons

  • Colt Python
  • M1 Garand
  • Winchester Model 21




Ammo

  • .357 Magnum JHP
  • .30-06 Springfield BTSP
  • 12-Gauge 00 Buck




Armor

  • Iron Plate




Containers

  • Medium Plastic Jerrycan




Cargo

  • Water
  • Jerboa Meat

Ozbet Defenders[]

The Ozbet Defenders
Ozbet Defender (hard)

Note the Colored Uniforms and Mid-Tier Equipment, Including Iron Plates

Found near Ozbet and Toowoomba in the Janubi region, the Ozbet Defenders are the police force for the Ozbet government. They will attack bandits and any group hostile towards the Ozbet Government, including the Janubi Police.

Faction

  • Ozbet Government




Size

  • 4-10 (Normal)
  • 6-12 (Hard)




Money

  • 413-593




Weapons

  • Glock 17
  • Winchester Model 21
  • M1 Garand




Ammo

  • 9mm Parabellum FMJ
  • .30-06 Springfield BTSP
  • 12-Gauge 00 Buck




Armor

  • Iron Plate
  • Brown Hat




Containers

  • Big Plastic Jerrycan




Cargo

  • Water
  • Jerboa Meat

Winchester Clan[]

The Winchester Clan
Caravaneer Units - Winchester Clan

Note the Slave and the Potential Reference.

The Winchester Clan is a hostile Slaver faction that is found primarily around Murray Hill. They come equipped mostly with Colt Pythons, M1 Garands, and the Winchester Model 21 shotguns. They wear white clothing and equip Pot Helmets (and could possibly be a reference to the Ku Klux Klan).

The Winchester Clan can be completely eliminated in Story Mode. They are also a great source for Pot Helmets and have large bounties over their people in Police Stations in Janubi and Ozbet.

Faction

  • Winchester Clan




Size

  • 3-9 (Normal)
  • 5-13 (Hard)




Money

  • 649-917




Weapons

  • Colt Python
  • M1 Garand
  • Winchester Model 21




Ammo

  • .357 Magnum JHP
  • .30-06 Springfield BTSP
  • 12-Gauge 00 Buck




Armor

  • Pot Helmet




Containers

  • Medium Metal Jerrycan




Cargo

  • Water
  • Jerboa Meat




Slaves

  • 0-2

Qubba/The Federation Units[]

Boryokudan[]

The Boryokudan
Caravaneer Units - Boryokudan

Note the Large Amount of Katanas- High Agility and Sheer Number of Melee Units Make the Gunners Harder to Disable.

A large bandit group that consists of several people either armed with Katanas or the MG 42. They may easily be the first endgame hostiles a player first meets, spawning in the Traveler settlement of Northway or in the eastern region of Qubba. The Boryokudan units all have ten Physical Stat, and usually boasts high Intelligence (sometimes being of value ten as well) and varying values of Accuracy and Agility. Almost always have every member come equipped with Iron Plate armor.

Note: Boryokudan bandits armed with the MG 42 will usually have higher Agility than their Katana-wielding allies, and thus will pose as a powerful threat with the combined high Physical attributes. Their other attributes can vary, but Gunner units can potentially have other perfect stats, even having all perfect attributes. The Boryokudan easily boasts the best mercenaries a player can recruit, given they can raise their morale to be hired due to many having near-perfect (or simply perfect) Intelligence.

Faction

  • Qubba Bandits




Size

  • 5-15 (Normal)
  • 6-18 (Hard)




Money

  • 13641-16937




Weapons

  • Katana
  • MG 42




Ammo

  • 7.92x57mm Mauser RWS ID




Armor

  • Iron Plate




Containers

  • Big Plastic Jerrycan




Cargo

  • Water
  • Jerboa Meat
  • Basic Binoculars

Grune Gang[]

The Grune Gang
Caravaneer Units - Grune Gang

Note the Green Theme and the Three Slaves.

Green-themed slavers found mainly in the southwestern area of the Qubba region and along the route of Murray Hill to Gamal Met. They are armed with dangerous guns including machine guns and rocket launchers. They all come equipped with Green Jackets and all have green hair. Faction

  • Qubba Bandits




Size

  • 5-14 (Normal)
  • 5-19 (Hard)




Money

  • 36000-53692




Weapons

  • M1 Garand
  • M16
  • AKM
  • MG 42
  • M1 Bazooka




Ammo

  • .30-06 Springfield AP M2
  • 5.56 NATO FMJBT
  • 7.62x39mm FMJ
  • 7.92x57mm Mauser RWS ID
  • M6 Missile HE




Armor

  • Green jacket




Containers

  • Big plastic jerrycan




Cargo

  • Water
  • Jerboa meat




Slaves

  • 0-4

Bydlo Horde[]

The Bydlo Horde
Caravaneer Units - Bydlo Horde

Note the Cattle and Variety of Colored Jackets. Great Source of Beef. This Group is Only Average-Sized.

A usually large unit with several Cows that slow down their average desert speed. They can be found mostly around the area around almost everywhere in Qubba (occasionally in the South-West region, however) and scattered throughout the Federation. They can have the highest personnel count of all naturally-spawning units and are usually well-equipped. They wear Jackets of all types (except for Leather) and their base clothing cover the entire color spectrum.

Most Bydlo Horde members have high Physical stats, but can having small to moderate Agility, Accuracy, and Intelligence. Their Cattle caravan makes for a good source of Beef.

Note: Due to their high numbers and advanced weaponry, Bydlo Hordes are powerful enough to take down most Police Units in both Qubba and The Federation. If the player's Caravan is (somehow) slower than a Bydlo Horde, do not expect a Police Unit to easily eliminate a Bydlo Horde.

Faction

  • Federation Bandits




Size

  • 6-20 (Normal)
  • 8-23 (Hard)




Money

  • 8799-11923




Weapons

  • Mosin-Nagant
  • AKM
  • MG 42
  • M1 Bazooka




Ammo

  • 7.62x54mmR HPBT
  • 7.62x39mm FMJ
  • 7.92x57mm Mauser RWS ID
  • M6 Missile HE




Armor

  • Blue Jacket
  • Beige Jacket
  • Green Jacket
  • Orange Jacket




Containers

  • Big Plastic Jerrycan




Cargo

  • Water
  • Jerboa Meat
  • Forage




Transport

  • Cow
  • Small Cart

Mad Dogs[]

Mad Dogs
Caravaneer Units - Mad Dogs

Note the Variety of Armor. Keep in Mind This Picture is an Unusually Large Group in Hard Mode.

Mad Dogs are a relatively small bandit unit located around the central Qubba (city) region and the central Ausz region. They usually are all passengers in their small caravan of Horses, giving them remarkable speed (12 km/h) comparably to all other units. They are all equipped with high-grade weaponry as well, making them a very dangerous threat to newer players who stumble into the Qubba region.

All members of a Mad Dogs unit sport a Mohawk, regardless of gender. Mad Dogs are a good source to accumulate Horses quickly.

There are several tactics for dealing with Mad Dogs if they start to target you and you don't want to fight:

1) Enter a town, leave town, and don't move. You can't be attacked while within a town's perimeter and the Wild Dogs will keep going in one direction until they exit the map and despawn, possibly changing direction once or twice to attack other units

2) Move close enough to a police unit or travellers or any kind of unit they will attack, that they temporarily target the other unit instead. Police units may succeed in killing the Mad Dogs or at least weakening them. If the Mad Dogs kill the other unit, at least this buys you a bit of time to change directions, get to the next town, etc

3) Take advantage of the fact that Mad Dogs don't respond instantaneously to changes in your direction. Using the space bar to rapidly pause and unpause the game and adjusting your direction while the game is paused, you can actually juke past Mad Dogs packs.

4) Release some slaves/prisoners with decent movespeed into the desert so that the Mad Dogs go for them instead, buying you time. (Similar to Option 2)

Faction

  • Qubba Bandits




Size

  • 4-12 (Normal)
  • 5-15 (Hard)




Money

  • 4529-5994




Weapons

  • M1 Garand
  • AKM
  • MG 42
  • M1 Bazooka




Ammo

  • .30-06 Springfield AP M2
  • 7.62x39mm FMJ
  • 7.92x57mm Mauser RWS ID
  • M6 Missile HE




Armor

  • Leather Vest
  • Leather Jacket
  • Military Armor
  • Motorcycle Helmet
  • Military Helmet




Containers

  • Big Plastic Jerrycan




Cargo

  • Water
  • Jerboa Meat
  • Forage




Transport

  • Horse
  • Medium Cart

Qubba Police[]

The Qubba Police
Caravaneer Units - Qubba Police

Note the M-134 Advanced Machine Guns

The police force for the Qubba Government. They are most prominent in the western section of Qubba and are virtually absent the further east the player's location is in Qubba.

Faction

  • Qubba Government




Size

  • 6-16 (Normal)
  • 7-22 (Hard)




Money

  • 847-1094




Weapons

  • AKM
  • M-134




Ammo

  • 7.62x39mm FMJ
  • 7.62x51mm NATO M80 FMJ




Armor

  • Military Armor




Containers

  • Big Plastic Jerrycan




Cargo

  • Water
  • Jerboa Meat
  • Basic Binoculars

Cosca Syndicate[]

The Cosca Syndicate
Caravaneer Units - Cosca Syndicate

Note the Usage of FN P90s.

Bandit group with normally gray clothing equipped. A defining feature of the Cosca Syndicate is of being the only unit to have the FN P90 Advanced Submachine Gun. They are notable to be more numerous in the boundary region between The Federation and Qubba along the Ausz-Qubba City route.

A common characteristic of every member in a Cosca Syndicate unit is their high Accuracy stat, making them a powerful hostile unit to encounter and a good source for powerful mercenaries.

Faction

  • Federation Bandits




Size

  • 7-15 (Normal)
  • 7-19 (Hard)




Money

  • 4281-5930




Weapons

  • FN P90
  • M16
  • MG 42
  • M1 Bazooka




Ammo

  • FN 5.7x28mm AP
  • 5.56 NATO FMJBT
  • 7.92x57mm Mauser RWS ID
  • M6 Missile HE




Armor

  • Grey vest
  • Beige jacket




Containers

  • Big plastic jerrycan




Cargo

  • Water
  • Beef
  • Basic Binoculars

Privateers[]

Privateers
Caravaneer Units - Privateers

Note the Scimitar and the Distribution of Armor

A Bandit Unit from the region around Nouvo Tòti. They are one of the only two naturally-spawning units to have Vehicles, making them difficult to avoid. Due to their vehicles (The Sand Glider) having to rely on the unpredictable wind, they can be easily the most unpredictable enemy in the game.

Privateers' stats are considerably low compared to other endgame Units. They are similarly as able as mercenaries in the Tribal Region.

NOTE: It is advised to stay away from any Privateers Unit if the player is too weak to fight them - Even if they are stationary, they can randomly gain speed that could easily outrace even Mad Dogs, who travel at 12 km/hr.

Faction

  • Brethren of the Sands





Size

  • ?-? (Normal)
  • 5-11 (Hard)





Money

  • 1689-2011





Weapons

  • Scimitar
  • AKM
  • M1 Bazooka





Ammo

  • 7.62x39mm FMJ
  • M6 Missile HE





Armor

  • Military Armor
  • Military Helmet





Containers

  • Big Plastic Jerrycan





Cargo

  • Water
  • Jerboa Meat





Transport

  • Sand Glider

Pirates[]

Pirates
Caravaneer Units - Pirates

Note the Variety of Armor

Like Privateers, Pirates utilize Sand Gliders to navigate the desert around Nouvo Tòti. Slightly more well-equipped than Privateers. Come in a large variety of armors.

Pirates' stats are considerably low compared to other endgame Units. They are similarly as able as mercenaries in the Tribal Region.

NOTE:It is advised to stay away from any Pirates Unit if the player is too weak to fight them - Even if they are stationary, they can randomly gain speed that could easily outrace even Mad Dogs, who travel at 12 km/hr.

Faction

  • Brethren of the Sands




Size

  • ?-? (Normal)
  • 5-13 (Hard)




Money

  • 2054-2692




Weapons

  • AKM
  • MG 42
  • M1 Bazooka




Ammo

  • 7.62x39mm FMJ
  • 7.92x57mm Mauser RWS ID
  • M6 Missile HE




Armor

  • Iron Plate
  • Military Armor
  • Motorcycle Helmet
  • Pot Helmet
  • Military Helmet
  • Federation Helmet




Containers

  • Big Plastic Jerrycan




Cargo

  • Water
  • Jerboa Meat




Transport

  • Sand Glider

Vole Gang[]

The Vole Gang
Caravaneer Units - Vole Gang

Note the Unarmed Person and Black Theme

Black-themed counterpart of the Grune Gang, highly resembling motorcycle gangs (fortunately, unlike its other Faction mates, do not have vehicles). Are almost fully equipped with Federation Helmets and Leather Jackets, although some spawn with Motorcycle Helmets. Only end-game bandit unit armed with pistols (i.e: Colt Pythons). Vole Gang units are usually small compared to other enemies. Can be found around Nouvo Tòti.

Vole Gangs' stats are considerably low compared to other endgame Units. They are similarly as able as mercenaries in the Tribal Region. Can occasionally spawn some people without weapons. They are a great source of Federation Helmets.

Faction

  • Brethren of the Sands




Size

  • ?-? (Normal)
  • 4-11 (Hard)




Money

  • 880-1045




Weapons

  • Colt Python
  • M16
  • M1 Bazooka




Ammo

  • .357 Magnum JHP
  • 5.56 NATO FMJBT
  • M6 Missile HE




Armor

  • Leather Jacket
  • Motorcycle Helmet
  • Federation Helmet




Containers

  • Big Plastic Jerrycan




Cargo

  • Water
  • Lizard Meat

Federation Police[]

The Federation Police
Federation Police (hard)

Note Their Uniform and Usage of the M16

The police unit of the Federation, counterpart to the Qubba Police. They are the only natural source of Gold, as well as the only renewable source of Gold.

Faction

  • The Federation




Size

  • ?-? (Normal)
  • 7-21 (Hard)




Money

  • 840-1195




Weapons

  • M16




Ammo

  • 5.56 NATO FMJBT




Armor

  • Military armor
  • Grey hat




Containers

  • Big plastic jerrycan




Cargo

  • Water
  • Jerboa Meat
  • Gold
  • Basic Binoculars

Multiple Regions[]

Travelers[]

Travelers
Caravaneer Units - Travelers

Note That Travelers Usually Carry Little Ammunition.

Travelers are small peaceful groups of people who migrate between towns. They do not increase populations to towns they enter. They are present in all Regions.

Faction

  • Travelers




Size

  • 2-4 (Normal)
  • 2-6 (Hard)




Money

  • 85-114




Weapons

  • Scimitar
  • Mosin-Nagant




Ammo

  • 7.62x54mmR HPBT




Containers

  • Medium Metal Jerrycan




Cargo

  • Water
  • Jerboa Meat

Caravan[]

Caravan
Caravaneer Units - Caravan

Note All People are Armored and Carry Assault Rifles. This is a Group in Alkubra.

Caravans are units that are found in all regions except for the Tribal region. They will travel between towns, buying and selling large amounts of goods. This can heavily influence the region's economy as well as the amount of money a town market has.

Faction

  • Caravans




Size

  • 15-69 (Normal)
  • 15-69 (Hard)




Money

  • Varies Depending on Current Route




Weapons

  • M16




Ammo

  • 5.56 NATO FMJBT




Armor

  • Military Armor




Containers

  • Big Plastic Jerrycan
  • Metal Barrel
  • Plastic Barrel




Cargo

  • Various trade goods




Transport

  • Camel
  • Large Cart

Scavengers[]

Scavengers
Caravaneer Units - Scavengers-0

Note the Variety of Firearms and General Lack of Armor.

Could arguably be the strongest hostile Faction in the Alkubra Region, one of the staple hostiles in the Janubi/Ozbet Region, and existent around Northway, Scavengers all come equipped with a firearm of some sort, ranging from a Luger pistol to a Mosin-Nagant rifle. Hostile to Alkubra Marauders (Part I). Usually, at least one person from a Scavengers unit will come equipped with a Motorcycle Helmet.

Note: Unlike Alkubra Marauders with Mosin-Nagants, Scavengers are equipped with the 7.62x54mmR HPBT rounds and deal more damage with their rifles.

Faction

  • Rovers




Size

  • 2-6 (Normal)
  • 3-8 (Hard)




Money

  • 641-950




Weapons

  • Luger P08
  • Mosin-Nagant
  • Sawed-Off
  • Uzi




Ammo

  • 9mm Parabellum LRN
  • 7.62x54mmR HPBT
  • 12-Gauge 00 Buck




Armor

  • Motorcycle Helmet




Containers

  • Glass Bottle
  • Small Metal Jerrycan




Cargo

  • Water
  • Jerboa Meat

Special Encounters[]

Rovers (Sigurd's Hut)[]

Rovers (Sigurd's Hut)
Rovers(Sigurd's Hut)

These are special Rovers found in Sigurd's Hut - This is from Normal Difficulty. Lisa is holding the gun. Chestnut stands behind her.

Rovers(Sigurd's Hut)-HardMode

This is from Hard Difficulty. Lisa hold her gun, Chestnut his knife and Buck his baseball bat.

"They hit at night and caught me unprepared. I managed to escape, but they injured me badly. I still have a severe leg injury that Kivi cannot cure."

Sigurd about the rovers in his hut

3 (2 in Normal Mode) Rovers named Lisa, Buck and Chesnut.

Faction

  • Rovers



Size

  • 2 (Normal)
  • 3 (Hard)



Weapons

  • Small Knife
  • Big Knife
  • Baseball bat (Hard)
  • Luger P08 (with Lisa)



Ammo

  • 9mm Parabellum LRN (x2 in Normal, x15 in Hard)

Lois' squad[]

Lois' squad
LoisSquad

Lois' Squad. Lois is in the front line, in the left, holding her scimitar and wearing her leather jacket.

An armed group formed by Lois and other Pullid women to fight Drekar with guerrilla warfare.

Spawns after the protagonist convinces Lois to attack Drekar. This friendly unit will travel from Saxaul Tree to Drekar Camp and can be attacked by the protagonist caravan or Drekar units.

Drekar Warriors will be spawned around Drekar Camp when Lois' squad gets close of it. If all Drekar Warriors units got destroyed, the Drekar will be defeated.

Tips: If you already betray Lois, but you need her for next move, you can help her to fight back Drekar.

Faction



Size

  • 12



Money

  • 0



Weapons

  • Cleaver (x5)
  • Machete
  • Scimitar (x1 / Lois)
  • Hand crossbow



Ammo

  • Crossbow bolt standard (x50)



Armor

  • Leather jacket (x1 / Lois)



Containers

  • Glass bottle
  • Small metal jerrycan



Cargo

  • Water
  • Goat meat

Lintu Warriors[]

Lintu Warriors

Spawns when Drerkar Warriors units got close to Lintu Camp after Fafnir gets convinced to attacks Lintu Camp.

Lintu Warriors are weaker than Drekar Warriors and will lose if the protagonist don't intervene.

If all Lintu Warriors units got destroyed, the Lintu will be defeated.

If all Drekar Warriors units got destroyed, the Drekar will be defeated.

Faction



Size

  • 12 (x6)



Money

  • 81-108



Weapons

  • Hammer
  • Crowbar
  • Cleaver
  • Baseball bat
  • Pipe
  • Hand crossbow
  • Crossbow



Ammo

  • Crossbow bolt standard



Armor

  • Leather vest
  • Leather jacket



Containers

  • Small metal jerrycan



Cargo

  • Water
  • Sheep milk
  • Lamb
  • Goat meat

Kivi Warriors[]

Kivi Warriors
Kivi Warrior (hard)

Note the Higher-Tier Weaponry

Spawns after the protagonist convinces Spencer Rice to attack Drekar. Some friendly units of Kivi Warriors will travel from Kivi Camp to Drekar Camp and can be attacked by the protagonist caravan or Drekar units.

Drekar Warriors will be spawned around Drekar Camp when Kivi Warriors gets close of it.

Kivi Warriors are stronger than Drekar Warriors and will win if the protagonist don't intervene. However, if too many Kivi Warriors die, Spencer Rice may refuse to be join the protagonist caravan after the battle.

If all Kivi Warriors units got destroyed, the Kivi will be defeated.

If all Drekar Warriors units got destroyed, the Drekar will be defeated.

Faction



Size

  • 18 (x6)



Money

  • 20-23



Weapons

  • Fire axe
  • Sledge hammer
  • Dao
  • Hand crossbow



Ammo

  • Crossbow bolt standard



Armor

  • Leather vest
  • Leather jacket



Containers

  • Small metal jerrycan



Cargo

  • Water
  • Sheep milk
  • Lamb
  • Goat meat

Drekar Warriors[]

Drekar Warriors
Caravaneer Units - Drekar Warriors

Note the Big Club and Cleavers


Spawns if any of the conditions below happens:

  • Lois' Squad gets close to Drekar Camp.
    • If Lois is betrayed by protagonist, one squad will spawn to ambush her; if the squad is destroyed on the way, another squad spawns.
  • Kivi Warriors get close to Drekar Camp.
  • Fafnir gets convinced to attack Lintu Camp.


If all Drekar Warriors units are destroyed, the Drekar will be defeated.

Faction


Size

  • 15 (x5)


Money

  • 80-117


Weapons

  • Big club
  • Cleaver
  • Baseball bat
  • Crowbar
  • Hand crossbow
  • Crossbow


Ammo

  • Crossbow bolt standard


Armor

  • Leather vest
  • Leather jacket
  • Motorcycle helmet


Containers

  • Small metal jerrycan


Cargo

  • Water
  • Goat milk
  • Goat meat

Kevin A[]

Kevin A
KevinAUnit

Kevin A

Attacks you when you force him to leave his house while you are helping Workforce Merchants.

Faction

  • Liberation Army



Size

  • 1 (Normal/Hard)



Weapons

  • M16
  • Small knife



Ammo

  • 5.56 NATO FMJBT (x60)



Armor

  • Leather Vest

Narizians[]

Narizians
Caravaneer Units - Narizians

Note That All People are Unarmed

Spawns after the protagonist convince narizians to leave Lost.

Faction



Size

  • 13



Containers

  • Glass bottle
  • Small metal jerrycan
  • Medium metal jerrycan



Cargo

  • Water
  • Jerboa meat
  • Goat meat
  • Forage
  • Lubricant



Transport

  • Donkey
  • Small cart

Cannibal Camp[]

Cannibal Camp
Caravaneer Units - Cannibals

Note the Vast Variety of Melee Weapons and the Luger Pistol. Albert Fish is holding the gun and wearing Grey Vest.

Cannibal Attack you while investigating the missing people problem near Confusion.

Size

  • 16 Cannibals (19 in Hard Mode)



Weapons

  • 9mm Luger (with Albert Fish)
  • Fire Axe x1-7
  • Cleaver x1-6
  • Bone Mace x1-8
  • Hatchet x3-10



Ammo

  • 9mm Parabellum LRN x30



Armor

  • Grey vest (with Albert Fish)

Mikaze Rebels[]

Mikaze Rebels
Mikaze Rebels

Note Samantha Stone in orange

Attacks you during Mizake Oil Workers Rebellion if you play Workorce Merchants storyline. Help you against Janubi Police if you play Liberation Army storyline.

Size

  • 12 Rebels



Weapons

  • M1 Garand x4
  • Molotov Cocktail



Ammo

  • .30-06 Springfield BTSP x24



Containers

  • Medium plastic jerrycan x10



Cargo

  • Water
  • Jerboa Meat

Liberation Army[]

Liberation Army

LiberationArmyUnit
Spawns in both Liberation Army and Workforce Merchants storyline.

In Liberation Army storyline, if the protagonist asks help to Nikuban for the war against the Federation, a friendly unit will spawn in Ozbet and go to Qubba, and will join Qubba Army in the attack against the Federation.

In Workforce Merchants storyline, Liberation Army units will help Mikaze Rebels to attack the protagonist and Janubi Police during the Mikaze Rebellion.

Size

  • 8-17



Money

  • 44-46



Weapons

  • Molotov Cocktail
  • M1 Garand



Armor

  • Black Vest
  • Motorcycle Helmet



Ammo

  • .30-06 Springfield BTSP



Containers

  • Medium Plastic Jerrycan
  • Big Plastic Jerrycan



Cargo

  • Water
  • Jerboa Meat

Workforce Merchants[]

Workforce Merchants
WorkforceMerchantsUnit
Workforce Merchants' unit with many slaves and few slavers that spawns in end-game missions given by Huli Kitsune.

The protagonist needs to convoy this caravan from Tifk to a random town in Janubi or Alkubra and make sure it's not attacked by bandits.

Size

  • 17-29



Money

  • 1268



Weapons

  • Colt Python
  • M1 Garand



Ammo

  • .357 Magnum JHP
  • .30-06 Springfield BTSP



Containers

  • Big Plastic Jerrycan



Cargo

  • Water
  • Jerboa Meat



Slaves

  • 15-24

Janubi Troops[]

Janubi Troops
JanubiTroops
Janubi military force. Spawns in Tifk to fight Ozbet Defenders during the fourth mission in Workforce Merchants storyline.

Size

  • 27



Money

  • 482-?



Weapons

  • Colt Python
  • M1 Garand
  • Winchester Model 21



Ammo

  • .357 Magnum JHP
  • .30-06 Springfield BTSP
  • 12-Gauge 00 Buck



Armor

  • Iron Plate



Containers

  • Medium Plastic Jerrycan



Cargo

  • Water
  • Jerboa Meat

Regin's Gang[]

Regin's Gang
Regin's Gang

Regin's Gang - Note the Variety of Equipment. Regin himself does not appear.

Attacked while helping Sigurd and Apis/Lois.

Size

Their size depend on how long you wait until you attack, the more time you wait, the more people there will be.

  • 10-14 (Normal)
  • 11-14 (Hard)




Money

  • 1274-1455




Weapons

  • AKM x8-12
  • Flamethrower x1-4
  • M67 x56-72
  • MG 42 x0-2




Ammo

  • Flamethrower Fuel Standard x563-800
  • 7.62x39mm FMJ x282-493
  • 7.92x57mm Mauser RWS ID x0-661




Armor

  • Motorcycle Helmet x1-2
  • Iron plate x2-3
  • Pot Helmet x2-3
  • Military armor x2-3
  • Military helmet x2-3




Containers

  • Big plastic jerrycan x11-13




Cargo

  • Water x220-256
  • Jerboa meat x57-69




Transport

  • Toe Cutter x11-14

Qubba Army[]

Qubba Army
Qubba Army
4 units of them are met in Qubba and will march to Ausz, in the Federation region, after you told Qubba's President you were ready to attack.

Faction



Size

  • 35



Money

  • No money



Weapons

  • M16
  • MG 42
  • M1 Bazooka



Ammo

  • 5.56 NATO FMJBT
  • 7.92X57MM Mauser RWS ID
  • M6 Missile HE



Armor

  • Military armor
  • Military helmet



Containers

  • Plastic barrel



Cargo

  • Water
  • Jerboa meat

Federation Army[]

Federation Army
Federation Army (hard)

The Federation Army on Hard Mode.

A powerful army who uses the Umi Alpha to move around. 5 (normal mode) or 6 (hard mode) units of them are met around Ausz, in the Federation region, when Qubba army come close enough of the capital.

Faction



Size

  • 32



Money

  • No' money



Weapons

  • M16
  • MG 42
  • M32 MGL



Ammo

  • 5.56 NATO FMJBT
  • 7.92X57MM Mauser RWS ID
  • 40X46MM Grenades M381



Armor

  • Military armor
  • Federation helmet



Containers

  • Plastic barrel



Cargo

  • Water
  • Jerboa meat
  • Fuel

Trivia[]

  • Boryokudan means "Tough Gang" in Japanese
    • Explains their heavy use of Katanas.
  • Bydlo is Russian slang, best summed up as "Redneck(s)/Lowlives" or Polish for "Cattle".
    • Explains their use of Cattle.
  • Cosca is a reference to Crime Families.
    • Explains their high Accuracy.
  • Police Units will attack Travelers if they are hostile to the player.
Advertisement